
Flood Line
Flood Line is a small prototype climate city-builder about trying to keep a messy little megacity alive as the water rises.
Build housing, beams, parks, power plants, pumps, walkways, and stranger late-game tech while the city grows upward and the lower blocks slowly get swallowed. Workers get unhappy, power can fail, riots can break out, and the sea keeps doing sea things.
Make sure you build a fire house and security, riots and bandits need to be stopped, make sure they don't topple your towers.
This is an early prototype, so it is rough in places. I’m mostly looking for feedback on what feels fun, confusing, too slow, too hard, or worth expanding.
If you try it, let me know: - how long you played - where you got stuck - what you wanted to build next - what felt cool or annoying
Water category blocks reduces water rising. my bad
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Planned / maybe next:
I’m treating this as a prototype, so I’m still figuring out what the game wants to become. Some ideas I’d like to explore: -
-More disasters and city events
-Better worker behaviour and unrest
-Combat/security systems, maybe riots turning into actual street conflicts
-More building types and upgrades
- Bigger late-game climate tech
- Clearer goals and endings
- More sound, polish, and visual detail
- Balance changes based on feedback
Nothing here is locked in yet. I mostly want to see what people enjoy, what breaks, and what feels worth pushing further.
| Updated | 8 days ago |
| Published | 9 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Riggerized |
| Genre | Simulation, Strategy, Survival |
| Made with | Godot |
| Tags | 2D, browser, City Builder, Godot, Management, Pixel Art, resource-management |
| AI Disclosure | AI Assisted, Code |
